


The " Djinn of Rituals" monsters can serve dual purposes, as they make the Ritual Spell Card's monster requirement easier to fulfill by banishing themselves from the Graveyard, as well as granting an additional effect when used for the Ritual Summon of a Ritual Monster.īecause Ritual Monsters are not stored in the Extra Deck, they don't have the benefit of being immediately available to be Summoned as soon as the player has the necessary monsters. Cards such as " Preparation of Rites" and " Manju of the Ten Thousand Hands" help the player to assemble the necessary components for a Ritual Summon, while cards such as " Ascending Soul" and " Ritual Buster" help alleviate the costs of Ritual Summoning. Some Ritual Spell Cards such as " Advanced Ritual Art" can ameliorate this by using monsters from the Main Deck instead, as opposed to using monsters from your hand and/or side of the field. However, they do require a number of specific cards to be in the hand at once, which can be quite difficult to achieve. In some ways, Level 5 or higher Ritual Monsters are easier to Summon than Normal or Effect Monsters of the same Level, since their Tributes do not need to be on the field. This means that they cannot be Normal Summoned or Tribute Summoned from the hand and cannot be Special Summoned from the Graveyard or while banished unless they were first Ritual Summoned (even with a card like " Fulfillment of the Contract"). Ritual Monsters are Special Summon-only monsters.

Examples include " Relinquished", " Magician of Black Chaos", " Revendread Slayer", " Nekroz of Trishula", and " Herald of Ultimateness". Ritual Monsters (Japanese: 儀 ( ぎ ) 式 ( しき ) モンスター Gishiki Monsutā), colored blue, are monsters that must be Special Summoned with a Ritual Spell Card. Simplified Chinese: 仪式(怪兽) Yíshì (Guàishòu).

